Tuesday 29 November 2011

Self Initiated Project part 12: Animatic 06

This is my latest animatic for my animation.
It is more or less the same as animatic 5 but with some changes in the title cards and a redone scene for the adventure scene.



Please leave me some feedback if think it needs some improvements.

Friday 25 November 2011

Self Initiated Project part 11: Modelling Stage 02: The Rest of the Furnitures

Today I finish making the rest of the furnitures for my animation.
The first furniture I made is the table, this object is going to be the legs for my box dragon. The last furniture is the mop which is the only recurring object through out my animation. The roles it's going to play are the fighter's opponent, the tail of the box dragon and the gun/rifle for the shooter. The head of the mop is purposely made to look like that because I was thinking of giving it the soft body tail rig to save me time from using the Maya hair particles.

Mesh


Wire


UV Map


UV Map Layout


Mesh


Wire


UV Map


UV Map Layout


Please leave some feedback if you have any suggestions for improving my models.

Thursday 24 November 2011

Self Initiated Project part 10: Modelling Stage 01: Sofa

For the past few days I was finishing up on modelling the sofa furniture. The sofa is going to be the chest high wall in the shooter segment of my animation. I had some troule getting the shape of the sofa right but I was able to get it done with some help from Alan. He also told me that if I had and flat surface then it is okay to use triangles to make modelling an object easier. So in the future I need to remember that rule.



Mesh




Wire




UV Mapped





Please leave some feedback if my sofa needs some improvements.

Monday 21 November 2011

Self Initiated Project part 9: Pre-Production Deverlopment Stage 06: Objects Maps

Today I finished making the modelling maps for my character's furnitures so I have some references when making them.
These furnitures play specific roles in my animation, the sofa is meant to be the chest high wall for my character to hide and jump out of and the table is meant to be the legs for the box dragon. The mop is the only recurring object in all the animation because I think it would be a bit funny seeing him using this one particular object for most of his actions.
The roles of the mop is his fighting opponent, a tail to the box dragon and a rifle for him to use.






Please leave some feedback to let me know what you think of them and if they need any improvements.

Sunday 20 November 2011

Self Initiated Project part 8: Pre-Production Deverlopment Stage 05: Character Maps 2

Yesterday I did some more work on my character's modelling map when he is wearing the costumes, because when I was looking them I realise that from each angle his costumes always look different so I decided to do a turnaround to give me an idea of what they look like from the basic angles.






Please leave some feedback on my designs if they need improvements.

Friday 18 November 2011

Self Initiated Project part 8: Pre-Production Deverlopment Stage 04: Animatic and Character Maps

Here is the latest update on my project.
Today I had a meeting with Alan and I shown him what I have done lately.
I first tried to show him my animatic but there seems to be some video problem so I show him my modelling maps first.
I even asked him a question about rigging only one character and just add different costumes for him, wondering if that would affect the rigg. He said no and gave me some more helpful tips on how to make sure there would not be any problems when moving my character while he is wearing the costumes. He looked at the maps and he like them he did advise me to make some changes here and there, which I did just now.
here are the map beginning with the character template, then in order of how the costumes will appear in the animation.








Once I was finished showing Alan the character models, we then went to his office so I can show him my animatic.

He says that it was really good but maybe work on the adventure segment a bit more, because he felt the repetitiveness of having the character getting hurt is not too interesting in this shot. However it works well in the fighter scene. We then juggled some ideas, we thought it would be funny if the character struggles to get out of the dragon boxes's head and leave in a huff. It may not sound interesting in type but I think it will work when I work on this animatic.
Please leave some feedback if you feel if the modelling maps need work or a scene in the animatic needs to have more of a bang.

Saturday 12 November 2011

Self Initiated Project part 7: Pre-Production Deverlopment Stage 03

An update on my character model, I have just finished making his head which gave me a lot of trouble. Luckily I was able to get some assistance from Alan to make my character's head look some what similar to my drawing. Alan also advised me to give my character some wrinkles to his clothing to make them look more interesting to look at. I have not started rigging my character yet because I need to get some more help from Alan to see if he needs any fixing, however I will add the bones in him to get me started in the rigging department.













Please leave feedback on how my character is shaping up, if he needs any fixes here.

Thursday 10 November 2011

Self Initiated Project part 7: Pre-Production Deverlopment Stage 02

I have thought up some more ideas for my animations but I am still refining them so I decided to start modelling my character while at the same time working on the story for the animation.
Before I show the animatic that has the final ideas that refining, I am going to show an old animatic that has my character dressed up as a wizard. The two animatics after it are the ones I am sticking with and going to refine for my animation.


This is the animatic that has roughly the idea I want to show my animation which still needs refining.


Here are some images of my final character design and his work in progress model. He is just a template for when I actually add the accessories when he acts out each segments.




The last few images shows the modelling map for my character and the body parts I have made so far for my character both in wire frame and non wire frame.
















Please leave me some feedback if there is any improvements that I need to make on my character model like if the geomitry is wrong or this needs fixing.